Then go to "Installs", click "ADD" and select the last LTS version (e.g. But first go to preferences (icon top right) and set in "general" a "Unity Editors Folder" to avoid install them in your user's home directory. You need to install the specific Unity Engine(s) you like. The first time you start Unity, you will have to login with your Unity account (free) and "manage a license" by selecting the free "Personal" license.Īs UnityHub is just a thin container, you also have to install a Unity engine (called "Editor"). Be patient as some actions need some time to finish. So just double click the file (or create a script with "./UnityHub.AppImage") and Unity will start. Of course, you first have to make the file "executable" if it is not already: As this is an " AppImage", there is no need to "install" this - you can simply run it. I created a separate directory for this "Unity program" (e.g. This will download a file "UnityHub.AppImage". Well, this one is easy: go to the download page and click " Download Unity Hub". As this was all free, I wrote this guide to help other (non-)developers to get starting with game development with Unity (on Linux). It took me a whole day to finally had a small game with full development cycle. So I had no experience with Unity, none with C#, and none with game development overall. I searched various sources on the internet until I got my first project finally running, was able to built a Linux executable and finally setup debugging the C# code of Unity. As I use a Linux distribution (Ubuntu 20.04 LTS) and just have experience in a Java IDE (Eclipse), I had just a rough idea how this could work. I am a software developer without any game engine experience and started my very first Unity project.
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